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Universal Scene Description (USD) is a framework for interchange of 3D computer graphics data. The framework focuses on collaboration, non-destructive editing, and enabling multiple views and opinions about graphics data. [1] USD is used in many industries including visual effects, architecture, design, robotics, CAD, and rendering. [2] [3]
Blender 4.3 splash screen. Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.
A slicer is a toolpath generation software used in 3D printing. It facilitates the conversion of a 3D object model to specific instructions for the printer. The slicer converts a model in STL (stereolithography) format into printer commands in G-code format. This is particularly usable in fused filament fabrication and other related 3D printing ...
MakeHuman is free and open-source, with the source code and database released under the GNU Affero GPL. Models exported from an official version are released under an exception to this, CC0, in order to be widely used in free and non-free projects. These projects may or may not be commercialised.
3D Manipulations, like navigation, is one of the essential tasks with 3D data, objects or environments. It is the basis of many 3D software (such as Blender, Autodesk, VTK) which are widely used. These software, available mostly on computers, are thus almost always combined with a mouse and keyboard.
Live2D is an animation technique used to animate static images—usually anime-style characters—that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a 3D model.
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A visual hull is a geometric entity created by shape-from-silhouette 3D reconstruction technique introduced by A. Laurentini. This technique assumes the foreground object in an image can be separated from the background. Under this assumption, the original image can be thresholded into a foreground/background binary image, which we call a ...