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Loose coupling occurs when the dependent class contains a pointer only to an interface, which can then be implemented by one or many concrete classes. This is known as dependency inversion . The dependent class's dependency is to a "contract" specified by the interface; a defined list of methods and/or properties that implementing classes must ...
The opposite of a push, it is the act of a promoter or booker causing a wrestler to lose popularity, momentum and/or credibility, or damaging their gimmick through means such as forcing them to lose in squash matches, losing continuously, allowing opponents to no-sell or kick out of said wrestler's finisher, or forcing them to participate in ...
If the ball is "loose", meaning neither team has possession, there is no ball carrier. ball control A strategy that is based on low-risk plays in an effort to avoid losing possession of the ball; examples of when a ball-control strategy would be used include when a team is in the red zone and when a team is protecting a lead late in a game.
Loose coupling describes the way components of a system are related. It may mean: It may mean: Loose coupling in computing, where each of the software components has, or makes use of, little or no knowledge of the definitions of other components.
A A-grade Also aid climbing grade. The technical difficulty grading system for aid climbing (both for "original" and an adapted version for "new wave"), which goes: A0, A1, A2, A3, A4, A5 and up to A6 (for "new wave"). See C-grade. Abalakov thread Abalakov thread Also V-thread. A type of anchor used in abseiling especially in winter and in ice climbing. ABD Also assisted braking device. A term ...
In game theory, a win–win game or win–win [1] scenario is a situation that produces a mutually beneficial outcome for two or more parties. [2] It is also called a positive-sum game as it is the opposite of a zero-sum game.
The exact opposite. And soon John Blauvelt's troubles would get even worse. Police talked to Cati the day John was arrested. ... John Blauvelt, trained in survival and combat, was suddenly loose ...
A variation of a no-win situation found in video gaming is a softlock, a scenario where the game remains playable (as opposed to a 'hard lock', which typically involves the game crashing or otherwise becoming unplayable), but where further progress is rendered impossible. [1]