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  2. Ajegroup - Wikipedia

    en.wikipedia.org/wiki/Ajegroup

    Ajegroup, commonly known as AJE, is a Peruvian multinational company dedicated to the manufacture, distribution and sale of alcoholic and non-alcoholic beverages. The company was founded by the Añaños-Jerí Family in 1988 in Ayacucho , Peru . [ 2 ]

  3. Kola Real - Wikipedia

    en.wikipedia.org/wiki/Kola_Real

    Kola Real ("Royal Cola" or "Real Cola") is one of the most popular brands of Ajegroup, [1] a leader in the Latin American beverage market. Started by the Añaños Family es in Ayacucho, Peru on 23 June 1988, the company has grown and expanded not only in Peru, but also in Cuba, Ecuador, Dominican Republic, Venezuela, Costa Rica, El Salvador, Mexico, Colombia, Brazil, Honduras, Nicaragua ...

  4. Category:Ajegroup brands - Wikipedia

    en.wikipedia.org/wiki/Category:Ajegroup_brands

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  5. List of fictional universes in animation and comics - Wikipedia

    en.wikipedia.org/wiki/List_of_fictional...

    In the late 1980s, a baby was born with manifested powers. For the next several years and continuing into the present day, roughly 80% of the world's population are born with these powers labeled Quirks. While most of them are rudimentary, some are born with extraordinary Quirks, which lead to them becoming superheroes. Naruto: Naruto manga: 2000

  6. Sporade - Wikipedia

    en.wikipedia.org/wiki/Sporade

    Sporade is a Peruvian brand of sports drink owned by Ajegroup. [1] Launched in 2004, it has successfully wrestled market share from Gatorade thanks to its lower price. [ 2 ]

  7. Template:Brands of Ajegroup - Wikipedia

    en.wikipedia.org/wiki/Template:Brands_of_Ajegroup

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  8. Fate/unlimited codes - Wikipedia

    en.wikipedia.org/wiki/Fate/unlimited_codes

    [24] [34] [29] Todd Siolek called Fate / unlimited codes "one of the best adaptations of anime to the fighting game genre". [28] In the opinion of William van Dijk and Carolyn Petit, the game was an example of “a good balance between simplicity and depth of gameplay”, [18] and also “knew how to use its own advantages”. [25]

  9. GURPS - Wikipedia

    en.wikipedia.org/wiki/GURPS

    The Hero System first used by the Champions role-playing game published two years later also used a point-buy system.) [13] GURPS' s emphasis on its generic aspect has proven to be a successful marketing tactic, as many game series have source engines which can be retrofitted to many styles. [ 14 ]