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Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.
High resolution monochrome mode using a custom non-interlaced monitor with the slightly lower vertical resolution (in order to be an integer multiple of low and medium resolution and thus utilize the same amount of RAM for the framebuffer) allowing a "flicker free" 71.25 Hz refresh rate, higher even than the highest refresh rate provided by VGA.
Individual coloured droplets of ink are visible; this sample is about 150 DPI. Dots per inch (DPI, or dpi [1]) is a measure of spatial printing, video or image scanner dot density, in particular the number of individual dots that can be placed in a line within the span of 1 inch (2.54 cm).
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
We found the five best tablets for seniors, including the iPad, GrandPad, and Surface Pro. Here's what our tech expert recommends. ... Its 11.61-inch, high resolution OLED display has a high ...
Several features and functions of Roccat products, such as RGB lighting, scroll speed, polling rate, DPI and key profiles, can be set using the free Roccat Swarm software. [14] [15] After Roccat was discontinued in 2024 and merged by Turtle Beach, the software was succeeded by Turtle Beach Swarm II, which also supports some Roccat products. [16]
Dots per inch, a measure of printing, display or image resolution Mouse dpi, a measure of mouse speed; SystemVerilog DPI (Direct Programming Interface) Data processing inequality; Digital public infrastructure
Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...