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  2. Ars Notoria - Wikipedia

    en.wikipedia.org/wiki/Ars_Notoria

    The Ars Notoria (in English: Notory Art) is a 13th-century Latin textbook of magic (now retroactively called a grimoire) from northern Italy.It claims to grant its practitioner an enhancement of their mental faculties, the ability to communicate with angels, and earthly and heavenly knowledge through ritual magic.

  3. Troupe system - Wikipedia

    en.wikipedia.org/wiki/Troupe_system

    A troupe system is a way of playing role-playing games in which a group of players takes different roles at different times. The term was coined in Ars Magica, where it referred to each player using multiple characters and, crucially, sharing a pool of characters held in common by the entire group (referred to as the "troupe").

  4. The Order of Hermes - Wikipedia

    en.wikipedia.org/wiki/The_Order_of_Hermes

    [3]: 310 In the December 1990 – January 1991 issue of White Wolf, Matthew Gabbert gave the product a positive review. [4] He stated that "The Order of Hermes is the best supplement yet for Ars Magica and is almost a necessity for Storyguides and players alike. It opens up vast new regions for character and Saga development.

  5. John of Morigny - Wikipedia

    en.wikipedia.org/wiki/John_of_Morigny

    The Book of Prayers in John's Flowers of Heavenly Teaching adapts the structure and goals of a work of late medieval ritual magic known as the Ars Notoria. Both works direct the reader through a long and detailed series of fasts and prayers that promise to give the reader knowledge of the liberal arts and improve memory, eloquence and perseverance.

  6. Ars nova - Wikipedia

    en.wikipedia.org/wiki/Ars_nova

    Stylistically, the music of the ars nova differed from the preceding era in several ways. Developments in notation allowed notes to be written with greater rhythmic independence, shunning the limitations of the rhythmic modes which prevailed in the thirteenth century; secular music acquired much of the polyphonic sophistication previously found only in sacred music; and new techniques and ...

  7. Ars Magica - Wikipedia

    en.wikipedia.org/wiki/Ars_Magica

    Ars Magica is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality (a situation known informally as the "medieval paradigm").

  8. Sorcery (goetia) - Wikipedia

    en.wikipedia.org/wiki/Sorcery_(goetia)

    Page from the Greek Magical Papyri, a grimoire of antiquity. A grimoire (also known as a "book of spells", "magic book", or a "spellbook") is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms, and divination, and how to summon or invoke supernatural entities such as angels, spirits, deities ...

  9. Covenants (Ars Magica) - Wikipedia

    en.wikipedia.org/wiki/Covenants_(Ars_Magica)

    Covenants is a supplement presenting rules and guidelines on how to create a "covenant" (a group or community) of wizards. At the start of an Ars Magica campaign, the characters of all the players at the table are considered to be in the same covenant, so using this book enables the players to act together to design a covenant that best matches the community they all represent.