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Switch statements can allow compiler optimizations, such as lookup tables. In dynamic languages, the cases may not be limited to constant expressions, and might extend to pattern matching, as in the shell script example on the right, where the *) implements the default case as a glob matching any string.
Switch expressions are introduced in Java SE 12, 19 March 2019, as a preview feature. Here a whole switch expression can be used to return a value. There is also a new form of case label, case L-> where the right-hand-side is a single expression. This also prevents fall through and requires that cases are exhaustive.
Examples of, and arguments for, Jump Tables via Function Pointer Arrays in C/C++; Example code generated by 'Switch/Case' branch table in C, versus IF/ELSE. Example code generated for array indexing if structure size is divisible by powers of 2 or otherwise. "Arrays of Pointers to Functions" by Nigel Jones
Duff realized that to handle cases where count is not divisible by eight, the assembly programmer's technique of jumping into the loop body could be implemented by interlacing the structures of a switch statement and a loop, putting the switch's case labels at the points of the loop body that correspond to the remainder of count/8: [1]
The diagram emphasizes events that cross the system boundary from actors to systems. A system sequence diagram should be done for the main success scenario of the use case, and frequent or complex alternative scenarios. There are two kinds of sequence diagrams: Sequence Diagram (SD): A regular version of sequence diagram describes how the ...
If all terms in the sequence of conditionals are testing the value of a single expression (e.g., if x=0... else if x=1... else if x=2...), an alternative is the switch statement, also called case-statement or select-statement. Conversely, in languages that do not have a switch statement, these can be produced by a sequence of else if statements.
The UML sequence diagram shows the run-time interactions: In this example, the Sender object calls handleRequest() on the receiver1 object (of type Handler). The receiver1 forwards the request to receiver2 , which in turn forwards the request to receiver3 , which handles (performs) the request.
A sample UML class and sequence diagram for the Strategy design pattern. [4]In the above UML class diagram, the Context class does not implement an algorithm directly. . Instead, Context refers to the Strategy interface for performing an algorithm (strategy.algorithm()), which makes Context independent of how an algorithm is impl