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Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.
Scrolling can be controlled in other software-dependent ways by a PC mouse. Some scroll wheels can be pressed down, functioning like a button. Depending on the software, this allows both horizontal and vertical scrolling by dragging in the direction desired; when the mouse is moved to the original position, scrolling stops.
The scroll wheel on a mouse has been invented multiple times by different people unaware of the others' work. Other scrolling controls on a mouse, and the use of a wheel for scrolling both precede the combination of wheel and mouse. The earliest known example of the former is the Mighty Mouse prototype developed jointly by NTT, Japan and ETH Zürich, Switzer
Anomaly: Warzone Earth released in 2011 introduced a variation of gameplay which has been described as "reverse tower defense", [30] "tower attack", [31] and "tower offense". [32] In the game, the player must attack the enemy bases protected by numerous defenses. Sequels and other games have since experimented further with both styles of tower ...
Scrolling shooters are a type of shoot 'em up game that emphasizes fast-paced shooting on a large scrolling playfield with many enemies.. Scrolling shooters are further divided into horizontal (side view) and vertical (top view) shoot 'em ups, but there are also some borderline cases like alternating horizontal and vertical stages in Konami's Axelay
This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
Warzone 2100. In a 2004 article, Adam Geitgey questioned the compatibility of the open-source culture with respect to the game development process. He suggested that perceived open-source development advantages do not work for games because users move on to new games relatively quickly and so do not give back to the project. Geitgey further ...
The game was designed to emphasize strategy in a way that would be fun for players without the best reflexes. [37] The series has since become a benchmark for the genre in terms of detail and accuracy. [38] Some of the most notable tactical shooters have been total conversion mods of first-person shooters which have been released for free.