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  2. VisualBoyAdvance - Wikipedia

    en.wikipedia.org/wiki/VisualBoyAdvance

    After VisualBoyAdvance became inactive in 2004, several forks began to appear such as VBALink, which allowed users to emulate the linking of two Game Boy devices. Eventually, VBA-M was created, which merged several of the forks into one codebase. Thus, the M in VBA-M stands for Merge. [13] VBA-M is backwards compatible with Game Boy and Game ...

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.

  4. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  5. List of video game console palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_console...

    When an older monochrome original Game Boy game cartridge (Type 1) is plugged-in, the Game Boy Color first tries to apply a palette from a hard-coded game list in the device's ROM. If the system does not have a palette stored for a game, it defaults to the "Dark green" palette (see below). The player can also choose one of 12 false color palettes.

  6. List of Game Boy Color games - Wikipedia

    en.wikipedia.org/wiki/List_of_Game_Boy_Color_games

    Many of them also have special borders and/or limited color support for the Super Game Boy peripheral for the Super Nintendo Entertainment System. Class B cartridges were compatible only with the Game Boy Color, Game Boy Advance, Game Boy Advance SP, and the Game Boy Player peripheral for the GameCube. They feature the text "No" in the column ...

  7. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...

  8. List of cel-shaded video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cel-shaded_video_games

    Game System(s) Developers(s) Publisher Released Adventure Time: Pirates of the Enchiridion: Windows, PlayStation 4, Xbox One, Nintendo Switch: Climax Studios: Outright Games ...

  9. List of Game Boy games - Wikipedia

    en.wikipedia.org/wiki/List_of_Game_Boy_games

    The Game Boy system is not region locked, meaning that software purchased in any region can be played on any region's hardware. For Game Boy Color cartridges compatible with the original Game Boy, see those indicated in List of Game Boy Color games .