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The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality.
In September 1983, the Alamogordo Daily News of Alamogordo, New Mexico reported in a series of articles that between 10 and 20 [16] semi-trailer truckloads of Atari boxes, cartridges, and systems from an Atari storehouse in El Paso, Texas, were crushed and buried at the landfill to the south of city. It was Atari's first dealings with the ...
The Atari burial to dispose of unsold stock was created in September 1983 and seen as an iconic element of the 1983 video game crash. At the same time, Atari has been acquired by Warner Communications, and internal policies led to the departure of four key programmers David Crane, Larry Kaplan, Alan Miller, and Bob Whitehead, who went and ...
A major shakeout of the North American video game industry ("the crash of 1983") begins. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion.
Atari (/ ə ˈ t ɑːr i /) is a ... In 1984, as a result of the video game crash of 1983, ... It runs a Linux operating system, with full access to the underlying OS ...
The Atari 8-bit games were developed by Syncro, Inc. [3] Zimag's four Atari 2600 releases received more promotion than the relatively obscure computer games, but they were released during the video game crash of 1983 .
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Sales of the 8-bits plummeted. At the same time, the videogame crash of 1983 was in full-swing. By the start of 1984, Atari was losing millions of dollars a day, [12] and their owners, Warner Communications, became desperate to sell off the "loss-plagued" company. [13] Atari was purchased by Jack Tramiel, formerly of Commodore, in June 1984. [14]