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  2. Quadratic function - Wikipedia

    en.wikipedia.org/wiki/Quadratic_function

    () = + is called the vertex form, where h and k are the x and y coordinates of the vertex, respectively. The coefficient a is the same value in all three forms. To convert the standard form to factored form, one needs only the quadratic formula to determine the two roots r 1 and r 2.

  3. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A polygon vertex x i of a simple polygon P is a principal polygon vertex if the diagonal [x (i − 1), x (i + 1)] intersects the boundary of P only at x (i − 1) and x (i + 1). There are two types of principal vertices: ears and mouths. [9]

  4. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    The solutions of the quadratic equation ax 2 + bx + c = 0 correspond to the roots of the function f(x) = ax 2 + bx + c, since they are the values of x for which f(x) = 0. If a , b , and c are real numbers and the domain of f is the set of real numbers, then the roots of f are exactly the x - coordinates of the points where the graph touches the ...

  5. Completing the square - Wikipedia

    en.wikipedia.org/wiki/Completing_the_square

    That is, h is the x-coordinate of the axis of symmetry (i.e. the axis of symmetry has equation x = h), and k is the minimum value (or maximum value, if a < 0) of the quadratic function. One way to see this is to note that the graph of the function f ( x ) = x 2 is a parabola whose vertex is at the origin (0, 0).

  6. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Modern OpenGL and Direct3D graphics cards take advantage of homogeneous coordinates to implement a vertex shader efficiently using vector processors with 4-element registers. [19] [20] For example, in perspective projection, a position in space is associated with the line from it to a fixed point called the center of projection. The point is ...

  7. Locus (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Locus_(mathematics)

    Determine the locus of the third vertex C such that the medians from A and C are orthogonal. Choose an orthonormal coordinate system such that A(−c/2, 0), B(c/2, 0). C(x, y) is the variable third vertex. The center of [BC] is M((2x + c)/4, y/2). The median from C has a slope y/x. The median AM has slope 2y/(2x + 3c). The locus is a circle

  8. Shoelace formula - Wikipedia

    en.wikipedia.org/wiki/Shoelace_formula

    Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]

  9. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    For example, a circle of radius 2, centered at the origin of the plane, may be described as the set of all points whose coordinates x and y satisfy the equation x 2 + y 2 = 4; the area, the perimeter and the tangent line at any point can be computed from this equation by using integrals and derivatives, in a way that can be applied to any curve.