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  2. Decider (Turing machine) - Wikipedia

    en.wikipedia.org/wiki/Decider_(Turing_machine)

    In computability theory, a decider is a Turing machine that halts for every input. [1] A decider is also called a total Turing machine [ 2 ] as it represents a total function . Because it always halts, such a machine is able to decide whether a given string is a member of a formal language .

  3. Undecidable problem - Wikipedia

    en.wikipedia.org/wiki/Undecidable_problem

    A decision problem is a question which, for every input in some infinite set of inputs, answers "yes" or "no". [2] Those inputs can be numbers (for example, the decision problem "is the input a prime number?") or values of some other kind, such as strings of a formal language.

  4. Halting problem - Wikipedia

    en.wikipedia.org/wiki/Halting_problem

    The halting problem is a decision problem about properties of computer programs on a fixed Turing-complete model of computation, i.e., all programs that can be written in some given programming language that is general enough to be equivalent to a Turing machine. The problem is to determine, given a program and an input to the program, whether ...

  5. 275 Fun Yes or No Questions for Every Social Situation - AOL

    www.aol.com/275-fun-yes-no-questions-152000111.html

    A simple list of yes or no questions may be just what is needed to spur on more conversation. These funny and deep questions are also great for getting to know your friends or even your partner ...

  6. Decision problem - Wikipedia

    en.wikipedia.org/wiki/Decision_problem

    A decision problem is a yes-or-no question on an infinite set of inputs. It is traditional to define the decision problem as the set of possible inputs together with the set of inputs for which the answer is yes. [1] These inputs can be natural numbers, but can also be values of some other kind, like binary strings or strings over some other ...

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Promise problem - Wikipedia

    en.wikipedia.org/wiki/Promise_problem

    In computational complexity theory, a promise problem is a generalization of a decision problem where the input is promised to belong to a particular subset of all possible inputs. [1] Unlike decision problems, the yes instances (the inputs for which an algorithm must return yes ) and no instances do not exhaust the set of all inputs.

  9. Situation puzzle - Wikipedia

    en.wikipedia.org/wiki/Situation_puzzle

    N/a (or stating "irrelevant") is used when a question is not applicable to the current situation or when a "yes" or "no" answer would not provide any usable information to solving the puzzle. Irrelevant, but assume yes (or no ) is used when the situation is the same regardless of what the correct answer to the question is, but assuming one ...