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Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical , strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are ...
Between 1962 and 1967, the US military [b] conducted a series of strategic-level wargames known as the Sigma war games to test proposed strategies for fighting the Vietnam War. The Sigma I-64 and II-64 games, conducted in 1964, were designed to test the proposed strategy of gradually escalating pressure on North Vietnam until it gave up out of ...
Depending on the situation of the war, the player's use of WMDs will either result in an instant victory or a nuclear holocaust, which ends the game in a loss. Consequently, if the player wins a war using a nuclear strike, the UN will impose an arms embargo on Israel, forcing the player to buy arms from the private dealer until the next UN summit.
China's military staged a day of war games near Taiwan on Monday, saying it was a warning to the "separatist acts of Taiwan independence forces" and drawing condemnation from the Taipei and U.S ...
The UK has begun a week-long mock-up of a major conflict to test how its ammunition supplies hold up in a war-time scenario.. The test run comes just three years after British stockpiles failed to ...
The previous major war games in May followed Taiwan's inauguration of Lai Ching-te as its new president. Here is what we know about China's strategic intentions behind this week's drills and their ...
Cold War Conflicts, known in Russia as Confrontation: Asia on fire (Russian: Противостояние: Азия в огне) is a real-time strategy game developed by Russian studios Fireglow Games and Red Ice software, set in the historical period of the Cold War era from 1950 to 1973.
Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming.Wargames appeared on computers as early as Empire in 1972. . The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics ...