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Automation (known as Automation: The Car Company Tycoon Game in cover and online sources) is a simulation video game developed by New Zealand-based developer Camshaft Software for Microsoft Windows that allows the player to create and run a virtual car company and design vehicles to sell. [1] It is currently available via Steam. [2]
Race Driver: Create and Race is the second racing game developed by Firebrand Games to run on the Octane game engine (after Cartoon Network Racing). [1] The engine was upgraded to support a track editor and Firebrand Games would go on to reuse it for DS versions of Race Driver: Grid [2] and Dirt 2.
C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...
Enviro-Bear 2000 (subtitled Operation: Hibernation in later releases) is a 2009 video game by Canadian independent developer Justin Smith. The game is a mixture of action, racing and survival genres as the player, who is a bear, attempts to drive a car around a forest to collect enough food to hibernate for the winter.
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]
BeamNG.drive is a 2015 vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH for personal computers.The game features soft-body physics to simulate realistic handling and damage to vehicles.
My Summer Car is a vehicle simulation game developed and published by Amistech Games. [ 1 ] [ 2 ] It was released in early access on Steam in October 2016. On January 8, 2025, the game was officially released from Early Access.
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.