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Nintendo Power was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US , the American subsidiary ...
At its peak, the newsletter had more than 600,000 subscribers, which became too costly to operate freely. This led to Phillips and Tilden to create Nintendo Power by 1988, a monthly magazine that provided similar tips for players as well as other related Nintendo news. [2] Tilden served as the magazine's editor-in-chief in its early days. [2]
New Magazine Show Announcement: Shin Magajin Bangumi no o-Shirase (新マガジン番組のお知らせ) 1: March 22, 1998: Nintendo HP: 任天堂HP: 3: March 29, 1998: Nintendo Power Magazine (also NP Magazine) NINTENDO POWER Magazine: 9: March 29, 1998—December 6, 1998: No. 1 Bass Fishing Magazine
Japanese Nintendo-focused magazine [91] [92] Nintendo Force: 2013 United States MagCloud/NF Publishing LLC Nintendo games [93] Nintendo Fun Club News: 1987 1988 United States Nintendo of America Official Nintendo consoles coverage. Started in 1987 as a newsletter; discontinued in favor of Nintendo Power. Nintendo Gamer (previously: NGamer [2006 ...
NF Magazine was created with the intention of "continuing the legacy" of Nintendo's official Nintendo Power magazine following its cancellation in 2012 after 24 years. It focuses primarily on news, reviews, and previews of the latest Nintendo games, as well as interviews with people in the gaming industry.
The Official Nintendo Player's Guide was followed in the early 1990s by a number of publications, which were produced under the slightly different moniker of Nintendo Power Strategy Guides. These were sent between the then bi-monthly magazine issues to subscribers or mailed alongside them.
The Super Famicom version of Nintendo Power was released in 1997. [2]The Game Boy Nintendo Power was originally planned to launch on November 1, 1999; [4] however, due to the 1999 Jiji earthquake disrupting production in Taiwan, it was delayed [5] until March 1, 2000.
Because of his gameplay aptitude and formative experience in Nintendo's then-nascent expansion in North America, his roles grew to spokesperson, manager of the Game Counselor hotline, and co-editor of Nintendo Power magazine. After leaving Nintendo in 1991, his video game work included Microsoft, Chair Entertainment, and GameDuell.