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  2. Bedtime Math - Wikipedia

    en.wikipedia.org/wiki/Bedtime_Math

    Bedtime Math was founded in February 2012, initially as a website. In March 2014, Bedtime Math launched Crazy 8s, a free nationwide after-school recreational math club. [2] In 2019, Bedtime Math created Fun Factor, a K–5 curriculum developed in consultation with Teachers College, Columbia University. It features math activities. [3]

  3. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  4. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    II Computing listed Math Blaster second on the magazine's list of top Apple II education software as of late 1985, based on sales and market-share data. [16] New Math Blaster Plus was reviewed in the Oppenheim Toy Portfolio Guide Book where it was praised for its "arcade-quality graphics [making] drills snappy and entertaining". [17]

  5. Mathematical Kangaroo - Wikipedia

    en.wikipedia.org/wiki/Mathematical_Kangaroo

    In Canada, math contest clubs for elementary school children teach "questions typical of the Math Kangaroo contest", starting with those with a visual component and helping to develop logic and spatial reasoning. [9] Students in Pakistan took part for the first time in 2005, the numbers increasing each year since. [10]

  6. FASTT Math - Wikipedia

    en.wikipedia.org/wiki/FASTT_Math

    The study was conducted at two different primary schools, at the first school a fourth grade class was selected to use FASTT Math while the fifth and sixth grade classes stood as control groups, while the second school its fourth grade class was selected to be the control group while the fifth and sixth grade classes were selected to use FASTT ...

  7. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    The game is designed to teach children skills such as mathematics, phonics, reading, and listening. [2] The press release said the game "incorporates lively music, vivid graphics and charming characters to encourage imaginative learning". [1] The game featured 16-bit color and sound. [3]