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The Ren'Py Visual Novel Engine (or RenPy for short) is a free software game engine which facilitates the creation of visual novels. Ren'Py is a portmanteau of ren'ai ( 恋愛 ) , the Japanese word for 'romantic love', a common element of games made using Ren'Py; and Python , the programming language that Ren'Py runs on.
This page lists games created with the Ren'Py Visual Novel Engine. Pages in category "Ren'Py games" The following 42 pages are in this category, out of 42 total.
Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).
It is written by Cody Precord in Python, and it was first publicly released in June 2007. As of November 2011 the project is in alpha development phase, but "stable" builds are available for download. Editra has gained notability for being a text editor incorporated in Ren'Py. The main site is down as of at least July 2019.
Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.
SpriteBuilder: Previously known as CocosBuilder, [6] SpriteBuilder is an IDE for Cocos2D-SpriteBuilder apps. SpriteBuilder is free and its development was sponsored by Apportable, who also sponsored the free Cocos2D-SpriteBuilder, Cocos3D, and Chipmunk physics projects.
Following Visual3D predecessor RealmForge Game Engine's success as the first 3D game engine and integrated development toolset for C# and .NET, and it features as the cover story for Software Developer's Journal July 2015 3D Games in .NET issue, Microsoft announced the first public release of its Microsoft XNA Framework and XNA Game Studio products in the August 2006 keynote speech at ...
Bitsquid AB, the company that created the Bitsquid game engine, was founded in 2009 in Stockholm, Sweden, Niklas Frykholm and Tobias Persson, two engineers who had previously worked at game studio Grin, and by the owners of game developer Fatshark.