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Ray-cast image of idealized universal joint with shadow. Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the ...
MikuMikuDance (commonly abbreviated to MMD) is a freeware animation program that lets users animate and create computer-animated films, originally produced for the Japanese Vocaloid voice synthesizer software voicebank Hatsune Miku, the first member of the Character Vocal series created by Crypton Future Media.
The technique of volume ray casting can be derived directly from the rendering equation.It provides results of very high quality rendering. Volume ray casting is classified as an image-based volume rendering technique, as the computation emanates from the output image and not the input volume data, as is the case with object-based techniques.
This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection.
Sunday's algorithm works by considering an infinite horizontal ray cast from the point being checked. Whenever that ray crosses an edge of the polygon, Juan Pineda's edge crossing algorithm (1988) [ 7 ] is used to determine how the crossing will affect the winding number.
MMD, a loudspeaker parameter of the Thiele/Small model equivalent MDIO Manageable Devices, target devices that are being managed by the Management Data Clock in Management Data Input/Output (MDIO) Mass median diameter, in particle-size distribution
In ray tracing, rays are often modeled as geometric ray with no thickness to perform efficient geometric queries such as a ray-triangle intersection.From a physics of light transport point of view, however, this is an inaccurate model provided the pixel on the sensor plane has non-zero area.
Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller ray segments, sampling some function at each step.