When.com Web Search

  1. Ad

    related to: particle physics games

Search results

  1. Results From The WOW.Com Content Network
  2. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or ...

  3. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.

  4. List of video game middleware - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_middleware

    Autodesk Gameware - from Autodesk, includes Scaleform GFx, Kynapse, Beast and HumanIK.; Nvidia GameWorks - visual FX, physics, particle and fluid simulations.; Simplygon - automated 3D content optimization for a variety of assets as vegetation, buildings, scene views etc.

  5. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    Most of these games use the CPU to process the physics simulations. Video games with optional support for hardware-accelerated PhysX often include additional effects such as tearable cloth, dynamic smoke or simulated particle debris.

  6. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. Examples of calculations involving a PPU might include rigid body dynamics , soft body dynamics , collision detection , fluid dynamics , hair and clothing simulation, finite element ...

  7. Particle Mace - Wikipedia

    en.wikipedia.org/wiki/Particle_Mace

    Particle Mace is a 2D space combat game that was released on January 22, 2015, for Windows and Mac OS X, and January 28, 2015, for iOS.. The game received positive reviews from critics, who called the game fun, with a deep system of gameplay.

  8. Preon - Wikipedia

    en.wikipedia.org/wiki/Preon

    James P. Hogan's 1982 novel Voyage from Yesteryear discussed preons (called tweedles), the physics of which became central to the plot. In the 2018 VR video game Blade and Sorcery, a preon star is revealed to be the energy source that powers magic in the game's world, and its 10,000 year close orbital pass is a key driver for the plot.

  9. Standard Model - Wikipedia

    en.wikipedia.org/wiki/Standard_Model

    The Standard Model of particle physics is the theory describing three of the four known fundamental forces (electromagnetic, weak and strong interactions – excluding gravity) in the universe and classifying all known elementary particles.