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  2. Circle time - Wikipedia

    en.wikipedia.org/wiki/Circle_Time

    Circle time provides a time for listening, developing attention span, promoting oral communication, and learning new concepts and skills. It is a time for auditory memory, sensory experiences, socialization, and a time for fun. Circle time can be a complex, dynamic interaction among adults, children, and resources used.

  3. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Research Report 24, September 1986, published from the Computerized Conferencing and Communications Center, New Jersey Institute of Technology: 'The Virtual Classroom: Building the Foundations' Starr Roxanne Hiltz, Project Director, Research Report for the 1985-86 Academic Year, "Tools for the Enhancement and evaluation of a Virtual Classroom ...

  4. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  5. Pomodoro Technique - Wikipedia

    en.wikipedia.org/wiki/Pomodoro_Technique

    Set the Pomodoro timer (typically for 25 minutes). [1] Work on the task. End work when the timer rings and take a short break (typically 5–10 minutes). [5] Go back to Step 2 and repeat until you complete four pomodori. After four pomodori are done, take a long break (typically 20 to 30 minutes) instead of a short break.

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  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...