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  2. MIPS architecture - Wikipedia

    en.wikipedia.org/wiki/MIPS_architecture

    Computer Organization and Design: The Hardware/Software Interface. Morgan Kaufmann Publishers. ISBN 1-55860-604-1. Sweetman, Dominic (1999). See MIPS Run. Morgan Kaufmann Publishers. ISBN 1-55860-410-3. Sweetman, Dominic (2007). See MIPS Run, 2nd edition. Morgan Kaufmann Publishers. ISBN 978-0-12-088421-6.

  3. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    From the software standpoint, hardware support for multithreading is more visible to software, requiring more changes to both application programs and operating systems than multiprocessing. Hardware techniques used to support multithreading often parallel the software techniques used for computer multitasking. Thread scheduling is also a major ...

  4. David Patterson (computer scientist) - Wikipedia

    en.wikipedia.org/wiki/David_Patterson_(computer...

    Patterson co-authored seven books, including two with John L. Hennessy on computer architecture: Computer Architecture: A Quantitative Approach (6 editions—latest is ISBN 978-0128119051) and Computer Organization and Design RISC-V Edition: the Hardware/Software Interface (5 editions—latest is ISBN 978-0128122761).

  5. Stanford MIPS - Wikipedia

    en.wikipedia.org/wiki/Stanford_MIPS

    MIPS, an acronym for Microprocessor without Interlocked Pipeline Stages, was a research project conducted by John L. Hennessy at Stanford University between 1981 and 1984. . MIPS investigated a type of instruction set architecture (ISA) now called reduced instruction set computer (RISC), its implementation as a microprocessor with very large scale integration (VLSI) semiconductor technology ...

  6. Inter-process communication - Wikipedia

    en.wikipedia.org/wiki/Inter-process_communication

    In computer science, interprocess communication (IPC) is the sharing of data between running processes in a computer system. Mechanisms for IPC may be provided by an operating system . Applications which use IPC are often categorized as clients and servers , where the client requests data and the server responds to client requests. [ 1 ]

  7. Synchronization (computer science) - Wikipedia

    en.wikipedia.org/wiki/Synchronization_(computer...

    These hardware primitives are the basic building blocks that are used to build a wide variety of user-level synchronization operations, including things such as locks and barriers. In general, architects do not expect users to employ the basic hardware primitives, but instead expect that the primitives will be used by system programmers to ...