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  2. Template:Match report templates - Wikipedia

    en.wikipedia.org/wiki/Template:Match_report...

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  3. Template:Football match report templates - Wikipedia

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  4. Template:Match report - Wikipedia

    en.wikipedia.org/wiki/Template:Match_report

    This template page or section is in a state of significant expansion or restructuring. You are welcome to assist in its construction by editing it as well. If this template page, please remove this template.

  5. Skill-based matchmaking - Wikipedia

    en.wikipedia.org/wiki/Skill-based_matchmaking

    The term skill-based matchmaking first appeared in a 2008 interview with game designer John Carmack in which he emphasized its importance in Quake Live (2010). Upon setting up an account with id Software , the game will ask the player for their skill level and judge accordingly depending on their performance from that point forward. [ 5 ]

  6. Match report - Wikipedia

    en.wikipedia.org/wiki/Match_report

    Match reports are critical for systems that wish to automatically exchange data, such as intelligent software agents. [1] If one computer system is requesting a report from a remote system that uses a distinct data dictionary and all of the data elements on the report manifest are included in the match report the report request can be executed.

  7. Matchmaking - Wikipedia

    en.wikipedia.org/wiki/Matchmaking

    Matchmaking is the process of matching two or more people together, usually for the purpose of marriage, in which case the matchmaker is also known as a marriage broker. The word is also used in the context of sporting events such as boxing, in business, in online video games and in pairing organ donors.

  8. Matchmaking (video games) - Wikipedia

    en.wikipedia.org/wiki/Matchmaking_(video_games)

    Many matchmaking systems feature a ranking system that attempts to match players of roughly equal ability together. [2] One such example of this is Xbox Live's TrueSkill system. Games such as League of Legends use divisions and tiers for their matchmaking rating system. Each player competes in a variety of tiers : Iron, Bronze, Silver, Gold ...

  9. TrueAchievements - Wikipedia

    en.wikipedia.org/wiki/TrueAchievements

    TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.