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  2. Euler characteristic - Wikipedia

    en.wikipedia.org/wiki/Euler_characteristic

    Vertex, edge and face of a cube. The Euler characteristic χ was classically defined for the surfaces of polyhedra, according to the formula = + where V, E, and F are respectively the numbers of vertices (corners), edges and faces in the given polyhedron.

  3. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]

  4. Polyhedron - Wikipedia

    en.wikipedia.org/wiki/Polyhedron

    In geometry, a polyhedron (pl.: polyhedra or polyhedrons; from Greek πολύ (poly-) 'many' and ἕδρον (-hedron) 'base, seat') is a three-dimensional figure with flat polygonal faces, straight edges and sharp corners or vertices. A convex polyhedron is a polyhedron that bounds a convex set.

  5. Regular polyhedron - Wikipedia

    en.wikipedia.org/wiki/Regular_polyhedron

    A regular polyhedron is identified by its Schläfli symbol of the form {n, m}, where n is the number of sides of each face and m the number of faces meeting at each vertex. There are 5 finite convex regular polyhedra (the Platonic solids ), and four regular star polyhedra (the Kepler–Poinsot polyhedra ), making nine regular polyhedra in all.

  6. Platonic solid - Wikipedia

    en.wikipedia.org/wiki/Platonic_solid

    This follows from the spherical excess formula for a spherical polygon and the fact that the vertex figure of the polyhedron {p,q} is a regular q-gon. The solid angle of a face subtended from the center of a platonic solid is equal to the solid angle of a full sphere (4 π steradians) divided by the number of faces.

  7. Vertex configuration - Wikipedia

    en.wikipedia.org/wiki/Vertex_configuration

    A vertex configuration can also be represented as a polygonal vertex figure showing the faces around the vertex. This vertex figure has a 3-dimensional structure since the faces are not in the same plane for polyhedra, but for vertex-uniform polyhedra all the neighboring vertices are in the same plane and so this plane projection can be used to visually represent the vertex configuration.

  8. Eberhard's theorem - Wikipedia

    en.wikipedia.org/wiki/Eberhard's_theorem

    A three-dimensional convex polyhedron is defined to be simple when every vertex of the polyhedron is incident to exactly three edges. In a simple polyhedron, every vertex is incident to three angles of faces, and every edge is incident to two sides of faces.

  9. List of uniform polyhedra - Wikipedia

    en.wikipedia.org/wiki/List_of_uniform_polyhedra

    In geometry, a uniform polyhedron is a polyhedron which has regular polygons as faces and is vertex-transitive (transitive on its vertices, isogonal, i.e. there is an isometry mapping any vertex onto any other). It follows that all vertices are congruent, and the polyhedron has a high degree of reflectional and rotational symmetry.