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  2. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The first is to count the number of quarter turns. The second is to count the number of outer-layer twists, called "face turns". A move to turn an outer layer two quarter (90°) turns in the same direction would be counted as two moves in the quarter turn metric (QTM), but as one turn in the face metric (FTM, or HTM "Half Turn Metric"). [1]

  3. Rubik's family cubes of varying sizes - Wikipedia

    en.wikipedia.org/wiki/Rubik's_family_cubes_of...

    Cube layer A cube layer is a one-cubie-thick slice of the cube perpendicular to its axis of rotation. Outer layers (faces) contain more cubies than inner layers. For a cube of size , there will be layers along any given axis. Cube face The meaning of a cube face depends on the context in which it is used.

  4. Rubik's Revenge - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Revenge

    A solved Rubik's Revenge cube. The Rubik's Revenge (also known as the 4×4×4 Rubik's Cube) is a 4×4×4 version of the Rubik's Cube.It was released in 1981. Invented by Péter Sebestény, the cube was nearly called the Sebestény Cube until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube. [1]

  5. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    u (Up two layers): the top side and the corresponding middle layer; d (Down two layers): the bottom layer and the corresponding middle layer; l (Left two layers): the side to the left of the front and the corresponding middle layer; r (Right two layers): the side to the right of the front and the corresponding middle layer; x (rotate): rotate ...

  6. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    Cube mid-solve on the OLL step. The CFOP method (Cross – F2L (first 2 layers) – OLL (orientate last layer) – PLL (permutate last layer)), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ.

  7. Self-similar solution - Wikipedia

    en.wikipedia.org/wiki/Self-similar_solution

    Self-similar solutions appear whenever the problem lacks a characteristic length or time scale (for example, the Blasius boundary layer of an infinite plate, but not of a finite-length plate). These include, for example, the Blasius boundary layer or the Sedov–Taylor shell. [1] [2]

  8. Method of matched asymptotic expansions - Wikipedia

    en.wikipedia.org/wiki/Method_of_matched...

    A different approach to solving this problem was developed by Alessio Zaccone and coworkers and consists in placing the boundary condition right at the boundary layer distance, upon assuming (in a first-order approximation) a constant value of the pair distribution function in the outer layer due to convection being dominant there.

  9. Pyraminx - Wikipedia

    en.wikipedia.org/wiki/Pyraminx

    Pyraminx in its solved state. The Pyraminx (/ ˈ p ɪ r ə m ɪ ŋ k s /) is a regular tetrahedron puzzle in the style of Rubik's Cube.It was made and patented by Uwe Mèffert after the original 3 layered Rubik's Cube by Ernő Rubik, and introduced by Tomy Toys of Japan (then the 3rd largest toy company in the world) in 1981.