When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The first is to count the number of quarter turns. The second is to count the number of outer-layer twists, called "face turns". A move to turn an outer layer two quarter (90°) turns in the same direction would be counted as two moves in the quarter turn metric (QTM), but as one turn in the face metric (FTM, or HTM "Half Turn Metric"). [1]

  3. Rubik's Revenge - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Revenge

    A solved Rubik's Revenge cube. The Rubik's Revenge (also known as the 4×4×4 Rubik's Cube) is a 4×4×4 version of the Rubik's Cube.It was released in 1981. Invented by Péter Sebestény, the cube was nearly called the Sebestény Cube until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube. [1]

  4. Rubik's family cubes of varying sizes - Wikipedia

    en.wikipedia.org/wiki/Rubik's_family_cubes_of...

    Cube layer A cube layer is a one-cubie-thick slice of the cube perpendicular to its axis of rotation. Outer layers (faces) contain more cubies than inner layers. For a cube of size , there will be layers along any given axis. Cube face The meaning of a cube face depends on the context in which it is used.

  5. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    An asterisk (L*), a number in front of it (2L), or two layers in parentheses (Ll), means to turn the two layers at the same time (both the inner and the outer left faces) For example: (Rr)' l2 f' means to turn the two rightmost layers anticlockwise, then the left inner layer twice, and then the inner front layer anticlockwise. By extension, for ...

  6. Speedcubing - Wikipedia

    en.wikipedia.org/wiki/Speedcubing

    The CFOP method is used by the majority of cubers and employs a layer-by-layer system with numerous algorithms for solving the final layer. The method starts by creating a cross on any side of the cube, followed by F2L where 4 corner edge pairs are inserted into the cross, followed by OLL (Orientation of the Last Layer) where the top side is ...

  7. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    Cube mid-solve on the OLL step. The CFOP method (Cross – F2L (first 2 layers) – OLL (orientate last layer) – PLL (permutate last layer)), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ.

  8. Square-1 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Square-1_(puzzle)

    The middle layer contains two trapezoid pieces, which together may form an irregular hexagon or a square. Each layer can be rotated freely, and if the boundaries of pieces in all layers line up, the puzzle can be twisted vertically, interchanging half of the top layer with half of the bottom. In this way, the pieces of the puzzle can be scrambled.

  9. Megaminx - Wikipedia

    en.wikipedia.org/wiki/Megaminx

    The "beginner" method of solving the Megaminx requires only four or five algorithms of between three and six moves each to be memorized, which will be used to orient and then permute the last layer's edge pieces to form the last layer star, followed by orienting and permuting last layer corners.