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  2. Morphing - Wikipedia

    en.wikipedia.org/wiki/Morphing

    Morphing animation between two faces. Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Since the early 1990s, this has been replaced by computer software to ...

  3. Beier–Neely morphing algorithm - Wikipedia

    en.wikipedia.org/wiki/Beier–Neely_morphing...

    There are two parts in the image morphing implementation. The first part is warping and the second part is cross-dissolving. The algorithm of Beier and Neely [ 1 ] is a method to compute a mapping of coordinates between 2 images from a set of lines; i.e., the warp is specified by a set of line pairs where the start-points and end-points are ...

  4. FantaMorph - Wikipedia

    en.wikipedia.org/wiki/FantaMorph

    FantaMorph is a morphing software for the creation of photo morphing pictures and sophisticated morph animation effects. The category of this software is Image Editor or Animation in Graphics or Multimedia. FantaMorph supports both Windows and Mac operating system, and comes in three different editions: Standard, Professional and Deluxe.

  5. Lenticular printing - Wikipedia

    en.wikipedia.org/wiki/Lenticular_printing

    Two or more sequential images are used, with only small differences between each image and the next. This can be used to create an image that moves ("motion effect"), or can create a "zoom" or "morph" effect, in which part of the image expands in size or changes shape as the angle of view changes.

  6. Image warping - Wikipedia

    en.wikipedia.org/wiki/Image_warping

    Image warping example. Image warping is the process of digitally manipulating an image such that any shapes portrayed in the image have been significantly distorted. Warping may be used for correcting image distortion as well as for creative purposes (e.g., morphing [1]). The same techniques are equally applicable to video.

  7. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  8. 3D Face Morphable Model - Wikipedia

    en.wikipedia.org/wiki/3D_Face_Morphable_Model

    All these faces are in dense point-to-point correspondence, which enables the generation of a new realistic face (morph) by combining the acquired faces. A new 3D face can be inferred from one or multiple existing images of a face or by arbitrarily combining the example faces. 3DFMM provides a way to represent face shape and texture ...

  9. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.