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  2. C dynamic memory allocation - Wikipedia

    en.wikipedia.org/wiki/C_dynamic_memory_allocation

    The C programming language manages memory statically, automatically, or dynamically.Static-duration variables are allocated in main memory, usually along with the executable code of the program, and persist for the lifetime of the program; automatic-duration variables are allocated on the stack and come and go as functions are called and return.

  3. Dynamic linker - Wikipedia

    en.wikipedia.org/wiki/Dynamic_linker

    At link time, the path of the dynamic linker that should be used is embedded into the executable image. When an executable file is loaded, the operating system kernel reads the path of the dynamic linker from it and then attempts to load and execute this other executable binary; if that attempt fails because, for example, there is no file with ...

  4. Executable UML - Wikipedia

    en.wikipedia.org/wiki/Executable_UML

    The Executable UML method limits the UML elements that can be used in an Executable UML class diagram. An Executable UML class diagram is meant to expose information about the domain. Too much complexity in the statechart diagrams is a good indicator that the class diagram should be reworked.

  5. Binary-code compatibility - Wikipedia

    en.wikipedia.org/wiki/Binary-code_compatibility

    Binary-code compatibility (binary compatible or object-code compatible) is a property of a computer system, meaning that it can run the same executable code, typically machine code for a general-purpose computer central processing unit (CPU), that another computer system can run.

  6. Decision-to-decision path - Wikipedia

    en.wikipedia.org/wiki/Decision-to-decision_path

    A decision-to-decision path, or DD-path, is a path of execution (usually through a flow graph representing a program, such as a flow chart) between two decisions. More recent versions of the concept also include the decisions themselves in their own DD-paths. A flow graph of a program. Each color denotes a different DD-path.

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value. A more complex example would be a command consisting of the length and code point of the command and values consisting of linearized objects representing the command's parameters.

  8. Executable architecture - Wikipedia

    en.wikipedia.org/wiki/Executable_Architecture

    An Executable Architecture (EA), in general, is the description of a system architecture (including software and/or otherwise) in a formal notation together with the tools (e.g. compilers/translators) that allow the automatic or semi-automatic generation of artifacts (e.g. capability gap analysis (CGA), models, software stubs, Military Scenario Definition Language (MSDL)) from that notation ...

  9. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    When there is only one fixed implementation, this pattern is known as the Pimpl idiom in the C++ world. The bridge pattern is often confused with the adapter pattern , and is often implemented using the object adapter pattern ; e.g., in the Java code below.