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A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.
Cubic Chunks removes Minecraft ' s limitation on building structures beyond a certain height. Terra++ uses information from geographic data services, such as OpenStreetMap, [11] to automatically generate terrain to ease the building process. The project originally used the Terra 1-to-1 mod instead of Terra++.
After the livestreams, interest in the character rose tremendously. Herobrine became a popular part of the Minecraft community, with interest in the character sparking numerous people to create their own alleged sightings of the character, as well as creating Minecraft mods that add him to the game. Interest in the character continued into the ...
Vintage Story is a standalone version of an earlier mod for Minecraft called Vintagecraft that was created by Tyron Madlener. The game became available for owners of a "game key" on September 4, 2016, [ 2 ] then became publicly available for sale on September 27, 2016. [ 3 ]
The library uses over 12.5 million Minecraft blocks. [8] Bibliophiles as well as Gamers from around the world have expressed an interest in a collaborative effort by programmers to create back door access in programs outside of Minecraft that they write to allow access [9] to the library. In doing so it would become impossible for individual ...
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Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack's purpose is to make it easier for the player to install and manage multiple mods. [73] Mod packs may be created with the purpose of making the original game more accessible to new players or to make the game harder for veterans to enjoy.
Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [3] [4] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.