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Star Trek: Starfleet Command is a computer game based on the table-top wargame Star Fleet Battles. It was developed by 14° East and Quicksilver Software and published by Interplay Entertainment. It was released in 1999 for Microsoft Windows. It simulates starship operations, ship-to-ship combat, and fleet warfare in the Star Trek universe.
The Prime Directive is one of many guidelines for Starfleet's mandate to explore the galaxy and "seek out new life and new civilizations." Although the concept of the Prime Directive has been alluded to and paraphrased by many Star Trek characters during the television series and feature films, the text of the directive was only revealed to viewers in 2021 during the Star Trek: Prodigy episode ...
Star Trek Fleet Command is a 4X "explore, expand, exploit, and exterminate" mobile strategy game created by Irish developer Digit Game Studios and published by Scopely and CBS Interactive. [2] Players can explore star systems, build ships, mine resources, level up, complete missions, join alliances and battle other gamers.
Star Trek: Starfleet Command II: Empires at War, the sequel to Starfleet Command and second in the series of real-time space combat games Star Trek: Starfleet Command: Orion Pirates, a stand-alone expansion for the computer game Star Trek: Starfleet Command II: Empires at War; Star Trek: Starfleet Command III, a Star Trek video game published ...
Starfleet Command: Orion Pirates does not have a set story for the main galactic powers other than a generic campaign where a player fights against the pirates. Players who elect to play as one of the newly added cartels can choose between a generic campaign or a special pirate story campaign, which features a unique story, as well as missions ...
From the Files of Star Fleet Command. Star Fleet Historical Archives. 1980. Stan and Fred Goldstein, illustrated by Rick Sternbach. Star Trek Spaceflight Chronology 1980-2188. Wallaby Books. 1980. Andrew G. Probert, rendered by David Kimble Star Trek The Motion Picture: 14 Official Blueprints. Wallaby Books. 1984. Shane Johnson.
Star Trek: Starfleet Command III is a Star Trek video game published in 2002. It was the fourth entry in the Starfleet Command series, and one of the last Star Trek games to be released by Activision. The game involves the a story-driven series of missions for three factions, that is conducted by controlling starships that are developed with ...
The Kobayashi Maru is a fictional spacecraft training exercise in the Star Trek continuity. It is designed by Starfleet Academy to place Starfleet cadets in a no-win scenario. The Kobayashi Maru test was invented for the 1982 film Star Trek II: The Wrath of Khan, and it has since been referred to and depicted in numerous other Star Trek media.
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