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A turn-based strategy 4X video game where players lead their civilization through ancient empires, the rise of feudal kingdoms, industrial expansion, and modern global politics. The game focuses on the interactions between ancient cultures, world-changing technological advancements like gunpowder and electricity, and global conflicts like the ...
Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978.The company is known for its historical simulation games based on the novel Romance of the Three Kingdoms, as well as simulation games based on pseudo-historical events.
Romance of the Three Kingdoms (三國志, Sangokushi, lit. "Records of the Three Kingdoms") is a series of turn-based tactical role-playing simulation grand strategy wargames produced by Koei . [ 1 ] [ 2 ] Originating from Japan in 1985, fourteen installments of the game have been published in Japan, Taiwan, China, South Korea and North America ...
The Chinese text Records of the Three Kingdoms first recorded the name as /*ja-ma B-də̂/ (邪馬臺) [1] or /*ja-ma B-ʔit/ (邪馬壹) (using reconstructed Eastern Han Chinese pronunciations) [1] [2] followed by the character 國 for "country", describing the place as the domain of Priest-Queen Himiko (卑弥呼) (died c. 248 CE).
Year Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1]1969: The Sumer Game
4X is a subgenre of strategy video games.The term is a loose acronym of "explore, expand, exploit, and exterminate", coined in 1993 to describe the gameplay of Master of Orion.
A significant change in status for the kingdom happened in 1609 [5] with the invasion of Ryukyu by Satsuma Domain of Japan. Satsuma destroyed both Nakijin Castle and Urasoe Castle, as well as capturing Shuri Castle, during the war. Satsuma won the war, vassalized the Ryukyu Kingdom, and annexed the Amami Islands.
Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, [2] the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games ...