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  2. Armanen runes - Wikipedia

    en.wikipedia.org/wiki/Armanen_runes

    Armanen runes and their transcriptions. Armanen runes (or Armanen Futharkh) are 18 pseudo-runes, inspired by the historic Younger Futhark runes, invented by Austrian mysticist and Germanic revivalist Guido von List during a state of temporary blindness in 1902, and described in his Das Geheimnis der Runen ("The Secret of the Runes"), published as a periodical article in 1906, and as a ...

  3. Anglo-Saxon runes - Wikipedia

    en.wikipedia.org/wiki/Anglo-Saxon_runes

    Anglo-Saxon runes or Anglo-Frisian runes are runes that were used by the Anglo-Saxons and Medieval Frisians (collectively called Anglo-Frisians) as an alphabet in their native writing system, recording both Old English and Old Frisian (Old English: rūna, ᚱᚢᚾᚪ, "rune").

  4. Hagal (Armanen rune) - Wikipedia

    en.wikipedia.org/wiki/Hagal_(Armanen_rune)

    thumb|Hagal rune Hagal is the 7th pseudo-rune of Armanen Futharkh of Guido von List, derived from the Younger Futhark Hagal rune ᚼ.. Hagal is the "mother rune" of the Armanen system and also seen as such by List's contemporaries Jörg Lanz von Liebenfels, Adolf Schleipfer, Peryt Shou, Siegfried Adolf Kummer, Rudolf John Gorsleben, Friedrich Bernhard Marby, Werner von Bülow, Wilhelm Wulff ...

  5. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.

  6. Fehu - Wikipedia

    en.wikipedia.org/wiki/Fehu

    Fehu is the reconstructed Proto-Germanic name for the rune ᚠ (Old Norse: fé; Old English: feoh), found as the first rune in all futharks (runic alphabets starting with F, U, Þ, Ą, R, K), i.e. the Germanic Elder Futhark, the Anglo-Frisian Futhark and the Norse Younger Futhark, with continued use in the later medieval runes, early modern runes and Dalecarlian runes.

  7. Tiwaz (rune) - Wikipedia

    en.wikipedia.org/wiki/Tiwaz_(rune)

    The grateful valkyrie, Sigrdrífa, offers him the secrets of the runes in return for delivering her from the sleep, on condition that he shows that he has no fear. [7] She begins by teaching him that if he wants to achieve victory in battle, he is to carve "victory runes" on his sword and twice say the name "Týr" - the name of the Tiwaz rune. [7]

  8. Uthark theory - Wikipedia

    en.wikipedia.org/wiki/Uthark_theory

    The Uthark theory about the runes holds that the rune row is a cipher, and that one can understand its meaning by placing the first rune, "F", last, resulting in an ”Uthark” instead of the traditional "Futhark" order. [1] It originated in the 1930s with the work of philologist Sigurd Agrell (1881–1937), a professor at Lund University, Sweden.

  9. Runic magic - Wikipedia

    en.wikipedia.org/wiki/Runic_magic

    The Serenity Runes: Five Keys to the Serenity Prayer with co-author Susan Loughan (1998); reissued as The Serenity Runes: Five Keys to Spiritual Recovery (2005) utilizes runic divination as a method for assisting self-help and recovery from addictions; the title is a reference to the well-known Serenity prayer widely used in the 12-step program ...