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Consumer Electronics Control (CEC) is a feature of HDMI designed to control HDMI connected devices [1] [2] by using only one remote controller; so, individual CEC enabled devices can command and control each other without user intervention, for up to 15 devices.
Display Data Channel (DDC) is a collection of protocols for digital communication between a computer display and a graphics adapter that enable the display to communicate its supported display modes to the adapter and that enable the computer host to adjust monitor parameters, such as brightness and contrast.
The HDMI specification is not an open standard; manufacturers need to be licensed by HDMI LA in order to implement HDMI in any product or component. Companies that are licensed by HDMI LA are known as HDMI Adopters. [88] DVI is the only interface that does not require a license for interfacing HDMI. [citation needed]
A monitor is typically connected to its host computer via DisplayPort, HDMI, USB-C, DVI, or VGA. Monitors sometimes use other proprietary connectors and signals to connect to a computer, which is less common. Originally computer monitors were used for data processing while television sets were used for video.
The chipset also supports VGA and DVI-or- DVI and HDMI dual output simultaneously, to achieve a maximum of two active out of three attached monitor outputs, called "SurroundView", and up to four independent, active displays with an additional video card.
The HD 5000-series designs host two internal clocks and one external clock. Displays connected over VGA, DVI, or HDMI each require their own internal clock. But all displays connected over DisplayPort can be driven from only one external clock. This external clock is what allows Eyefinity to fuel up to six monitors from a single card.
Display Stream Compression (DSC) is a VESA-developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. [1]
AMD Software is targeted to support all function blocks present on a GPU's or an APU's die.Besides instruction code targeted at rendering, this includes display controllers as well as their SIP blocks for video decoding (Unified Video Decoder (UVD)) and video encoding (Video Coding Engine (VCE)).