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Pokémon have six different stats, which affect different aspects of gameplay: HP, Attack, Defense, Special Attack, Special Defense, and Speed. These stats are further affected by IVs or "individual values," which differ per each individual of a given species and determine how much growth is given to a particular stat.
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Mark Glickman created the Glicko rating system in 1995 as an improvement on the Elo rating system. [1]Both the Glicko and Glicko-2 rating systems are under public domain and have been implemented on game servers online like Counter-Strike: Global Offensive, Team Fortress 2, [2] Dota 2, [3] Guild Wars 2, [4] Splatoon 2, [5] Online-go.com, [6] Lichess and Chess.com.
In some role-playing games, armor class (abbreviated AC; also known as defense) is a derived statistic that indicates how difficult it is to land a successful blow on a character with an attack; it can also indicate damage reduction to a character's health. AC is typically a representation of a character's physical defenses such as their ...
PER largely measures offensive performance. Hollinger freely admits that two of the defensive statistics it incorporates—blocks and steals (which was not tracked as an official stat until 1973)—can produce a distorted picture of a player's value and that PER is not a reliable measure of a player's defensive acumen.
The set contains cards from the Japanese set "Clash at the Summit" and the mini-set Lost Link. One card missing from the set is the Stadium "Lost World" which introduced a new win condition to the game in Japan. The card, along with the other cards missing from the Lost Link set was released in the next expansion, Call of Legends.
Defensive rating or defensive efficiency is a statistic used in basketball to measure an individual player's efficiency at preventing the other team from scoring points. It was created by author and statistician Dean Oliver. [1]
Promo cards outside the expansions can be obtained through the shop, themed drop events, or the premium pass. Battling consists of a simplifed version of the physical card game. Differences from it include a deck consisting of 20 cards instead of 60, and "energy cards" being replaced with the player getting one energy per turn. [8]