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  2. Wikipedia:Why is BFDI not on Wikipedia? - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Why_is_BFDI_not...

    Battle for Dream Island (2010–present, abbreviated BFDI [b]) is an animated web series on YouTube created by jacknjellify, a channel owned by Cary and Michael Huang.The web series features anthropomorphic objects competing in a series of contests for a prize.

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  4. Wikipedia talk : Why is BFDI not on Wikipedia?/FAQ

    en.wikipedia.org/wiki/Wikipedia_talk:Why_is_BFDI...

    No, this essay only addresses policies and guidelines and user conduct on the English Wikipedia. However, this answer should not be interpreted to justify adding BFDI onto other Wikimedia projects without understanding and following their own policies and guidelines. Non-English versions of Wikipedia, for example, have their own notability ...

  5. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

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    www.aol.com/games/play/i-play/hidden-object-daily

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  7. File:Battle for Dream Island (logo).svg - Wikipedia

    en.wikipedia.org/wiki/File:Bfdi_logo.svg

    Download QR code; In other projects ... UBX/BFDI Article; User:UBX/Object Show Fan; User talk:DECHO1212/sandbox ... Why is BFDI not on Wikipedia?/Archive 1;

  8. Carcassonne (board game) - Wikipedia

    en.wikipedia.org/wiki/Carcassonne_(board_game)

    A full replacement for the base game and/or expansion, featuring: 72 tiles with some new/different tiles as compared to the original base game. 40 followers (in 5 colors) and a scoreboard. A new start-tile which depicts the Wheel of Fortune; The Wheel of Fortune – a new mechanic based on icons on 16 tiles allowing an element of "fate" into ...

  9. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.