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Switch Up: A switch up is a stunt where a flyer begins the stunt on one foot, gets tossed into the air on that beginning foot, and lands on the other foot. This requires the bases to throw the initial foot and then catch the other one in an extended position, landing in a liberty or heel stretch.
"Dynamic Tension" is the name Charles Atlas gave to the system of physical exercises that he first popularized in the 1920s. Dynamic Tension is a self-resistance exercise method which pits muscle against muscle. The practitioner tenses the muscles of a given body part and then moves the body part against the tension as if a heavy weight were ...
Thesaurus Linguae Latinae. A modern english thesaurus. A thesaurus (pl.: thesauri or thesauruses), sometimes called a synonym dictionary or dictionary of synonyms, is a reference work which arranges words by their meanings (or in simpler terms, a book where one can find different words with similar meanings to other words), [1] [2] sometimes as a hierarchy of broader and narrower terms ...
In physiology, medicine, and anatomy, muscle tone (residual muscle tension or tonus) is the continuous and passive partial contraction of the muscles, or the muscle's resistance to passive stretch during resting state. [1] [2] It helps to maintain posture and declines during REM sleep. [3]
In music, the dynamics of a piece are the variation in loudness between notes or phrases.Dynamics are indicated by specific musical notation, often in some detail.However, dynamics markings require interpretation by the performer depending on the musical context: a specific marking may correspond to a different volume between pieces or even sections of one piece.
In music, tension is the anticipation music creates in a listener's mind for relaxation or release. For example, tension may be produced through reiteration , increase in dynamic level , gradual motion to a higher or lower pitch , or (partial) syncopations between consonance and dissonance .
This occurs when a muscle's motor unit is stimulated by multiple impulses at a sufficiently high frequency. Each stimulus causes a twitch. If stimuli are delivered slowly enough, the tension in the muscle will relax between successive twitches. If stimuli are delivered at high frequency, the twitches will overlap, resulting in tetanic contraction.
An important trait of any game is the illusion of winnability. If a game is to provide a continuing challenge to players, it must also provide a continuing motivation to play. The game must appear to be winnable to all players, beginners and experts, but it must never truly be winnable or it will lose its appeal. —