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TeamSpeak has a Lua scripting plugin for modifications. TI-Nspire calculators contain applications written in Lua, since TI added Lua scripting support with a calculator-specific API in OS 3+. Torch is an open source deep learning library for Lua. Varnish can execute Lua scripts in the request process by extending VCL through the Lua VMOD ...
PAST's predecessor was PALSTAT, developed by palaeontologists David Harper (University of Copenhagen) and Paul Ryan (National University of Ireland), first for BBC Microcomputer and later for MS-DOS.
Also, Lua is used in non-video game software, such as Adobe Lightroom, Moho, iClone, Aerospike, and some system software in FreeBSD and NetBSD, and used as a template scripting language on MediaWiki using the Scribunto extension. [28] In 2003, a poll conducted by GameDev.net showed Lua was the most popular scripting language for game ...
The AutoAnalyzer is an early example of an automated chemistry analyzer using a special flow technique named "continuous flow analysis (CFA)", invented in 1957 by Leonard Skeggs, PhD and first made by the Technicon Corporation. The first applications were for clinical (medical) analysis.
Havok Script (discontinued): Havok Script is a Lua-compatible virtual machine designed for video game development. It is shipped as part of the Havok Script Studio. Havok Vision Engine (discontinued): In 2011, Havok acquired German game engine development company Trinigy and their Vision Engine and toolset. [10]
The best known of Technicon's CFA instruments are the AutoAnalyzer II (introduced 1970), the Sequential Multiple Analyzer (SMA, 1969), and the Sequential Multiple Analyzer with Computer (SMAC, 1974). The Autoanalyzer II (AAII) is the instrument that most EPA methods were written on and reference.
AutoIt / ɔː t oʊ ɪ t / [3] is a freeware programming language for Microsoft Windows.In its earliest release, it was primarily intended to create automation scripts (sometimes called macros) for Microsoft Windows programs [4] but has since grown to include enhancements in both programming language design and overall functionality.
This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...