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Classic Controller – A special controller attachment for the Wii Remote. While it is compatible with any Virtual Console game, it is heavily designed after the SNES controller and Sega Genesis controller. Many Wii games can also be played with the Classic Controller.
Connectivity: 2nd SNES controller port Dimensions: 23 inches long Input: 3 digital buttons, 1 switch, photodiode: 1992 [14] 6-Button Arcade Pad: Sega Genesis: Connectivity: Sega Genesis controller port Input: 8 digital buttons, D-pad: 1993 [9] [15] Sega Saturn controller: Sega Saturn: Connectivity: Sega Saturn controller port Input: 9 digital ...
The Sega Saturn [a] [b] is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles , it is the successor to the successful Genesis .
A six-controller adapter was released for the Sega Saturn (sold as the Multi-Player Adaptor in the United States and as the Multi Terminal 6 in Japan), which features the most controller ports out of all the multitaps made by first party manufacturers.
[6] [8] It was a runner-up for Electronic Gaming Monthly ' s Best Peripheral of 1996 (behind the Saturn analog controller). [14] Despite the media excitement over the device and its prominent appearance in Sega's marketing campaign, less than 1% of Saturn owners purchased the NetLink in 1996. [15]
Newer USB versions of the SideWinder gamepad have a round digital directional pad instead of the more traditional cross-shaped directional pad, and lack the mode button. The Microsoft SideWinder's button layout is very similar to that of the Sega Saturn controller, which was released over the same time period.
[151] [269] [270] In GamePro, Blake Snow wrote of "the much beloved [Dreamcast] launched years ahead of the competition but ultimately struggled to shed the negative reputation [Sega] had gained during the Saturn, Sega 32X, and Sega CD days. As a result, casual gamers and jaded third-party developers doubted Sega's ability to deliver." [269]
Sega released an official 4x Memory Card which offered four times the data storage of a standard VMU, with 800 blocks. It was released in Japan on December 14, 2000, [4] as "Memory Card 4X", and in the US as "4x Memory Card". A button is used to select one of four "pages", and a series of four orange LED on the card indicates which of these is ...