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Unity, another widely-used engine for VR, also offers extensive cross-platform support and compatibility with multiple VR devices, making it a practical choice for developers focused on wide-reaching VR applications. Unity’s VR development tools and intuitive interface facilitate the creation of immersive environments, allowing developers to ...
OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1] [2] and other virtual reality headset devices. [ 3 ] [ 4 ] The SteamVR platform uses it as the default application programming interface and runtime. [ 5 ]
VRChat is also playable without a virtual reality device in a "desktop" [3] mode designed for a mouse and keyboard, gamepad, or mobile app for touchscreen devices. VRChat was first released as a Windows application for the Oculus Rift DK1 prototype on January 16, 2014, and was later released to the Steam early access program on February 1, 2017.
As of 2018, Unity had been used to create approximately half of the mobile games on the market and 60 percent of augmented reality and virtual reality content, [124] including approximately 90 percent on emerging augmented reality platforms, such as Microsoft HoloLens, and 90 percent of Samsung Gear VR content. [97] Unity technology is the ...
A-Frame is an open-source web framework, written in JavaScript, for building virtual reality (VR) experiences. [2] It is maintained by developers from Supermedium (Diego Marcos, Kevin Ngo) and Google (Don McCurdy). A-Frame is an entity component system framework for Three.js where developers can create 3D and WebXR scenes using HTML.
Unity 2020.3.8+ HoloLens 2, Windows Mixed Reality headsets, Meta Quest, SteamVR devices Windows XR Plugin N/A HoloLens, HoloLens 2, Windows Mixed Reality headsets Oculus XR Plugin Unity 2019.3+ Meta Quest, Meta Quest 2 ARCore XR Plugin N/A Android devices (via AR Foundation) ARKit XR Plugin N/A iOS devices (via AR Foundation) OpenVR: N/A
Unity's eponymous platform is used to create two-dimensional, three-dimensional, virtual reality, and augmented reality video games and other simulations. [ 9 ] [ 30 ] The engine originally launched in 2005 to create video games, [ 106 ] and was later marketed to other industries, including film and car manufacturing.
ARToolKit is also available as a plugin for the Unity game engine for example to align a virtual camera within Unity with a real-world camera relative to a tracked marker target and taking care of communicating with the camera. The plugin supports Unity on OS X, Unity on Windows, Unity on Android, and Unity on iOS. [13]