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  2. Random forest - Wikipedia

    en.wikipedia.org/wiki/Random_forest

    Random forests or random decision forests is an ensemble learning method for classification, regression and other tasks that works by creating a multitude of decision trees during training. For classification tasks, the output of the random forest is the class selected by most trees.

  3. Random subspace method - Wikipedia

    en.wikipedia.org/wiki/Random_subspace_method

    An ensemble of models employing the random subspace method can be constructed using the following algorithm: Let the number of training points be N and the number of features in the training data be D. Let L be the number of individual models in the ensemble. For each individual model l, choose n l (n l < N) to be the number of input points for l.

  4. Random graph - Wikipedia

    en.wikipedia.org/wiki/Random_graph

    In mathematics, random graph is the general term to refer to probability distributions over graphs. Random graphs may be described simply by a probability distribution, or by a random process which generates them. [1] [2] The theory of random graphs lies at the intersection between graph theory and probability theory.

  5. Pseudoforest - Wikipedia

    en.wikipedia.org/wiki/Pseudoforest

    That is, if c is a constant with 0 < c < 1/2, and P c (n) is the probability that choosing uniformly at random among the n-vertex graphs with cn edges results in a pseudoforest, then P c (n) tends to one in the limit for large n. However, for c > 1/2, almost every random graph with cn edges has a large component that is not unicyclic.

  6. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    From a dynamic programming point of view, Dijkstra's algorithm for the shortest path problem is a successive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method. [8] [9] [10] In fact, Dijkstra's explanation of the logic behind the algorithm, [11] namely Problem 2.

  7. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    For infinite trees, simple algorithms often fail this. For example, given a binary tree of infinite depth, a depth-first search will go down one side (by convention the left side) of the tree, never visiting the rest, and indeed an in-order or post-order traversal will never visit any nodes, as it has not reached a leaf (and in fact never will).

  8. Local binary patterns - Wikipedia

    en.wikipedia.org/wiki/Local_binary_patterns

    LBPLibrary is a collection of eleven Local Binary Patterns (LBP) algorithms developed for background subtraction problem. The algorithms were implemented in C++ based on OpenCV. A CMake file is provided and the library is compatible with Windows, Linux and Mac OS X. The library was tested successfully with OpenCV 2.4.10.

  9. Flowgorithm - Wikipedia

    en.wikipedia.org/wiki/Flowgorithm

    Flowgorithm is a graphical authoring tool which allows users to write and execute programs using flowcharts.The approach is designed to emphasize the algorithm rather than the syntax of a specific programming language. [1]