When.com Web Search

  1. Ads

    related to: rounding decimals to the nearest 10th math game

Search results

  1. Results From The WOW.Com Content Network
  2. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    In the example from "Double rounding" section, rounding 9.46 to one decimal gives 9.4, which rounding to integer in turn gives 9. With binary arithmetic, this rounding is also called "round to odd" (not to be confused with "round half to odd"). For example, when rounding to 1/4 (0.01 in binary), x = 2.0 ⇒ result is 2 (10.00 in binary)

  3. Round number - Wikipedia

    en.wikipedia.org/wiki/Round_number

    In decimal notation, a number ending in the digit "5" is also considered more round than one ending in another non-zero digit (but less round than any which ends with "0"). [2] [3] For example, the number 25 tends to be seen as more round than 24. Thus someone might say, upon turning 45, that their age is more round than when they turn 44 or 46.

  4. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    This rounding rule is biased because it always moves the result toward zero. Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal to 0) is used.

  5. Number Munchers - Wikipedia

    en.wikipedia.org/wiki/Number_Munchers

    The concept of the game was designed by R. Philip Bouchard, who also designed The Oregon Trail. [1] [2] Two versions of the game were released the Consumer Version (for home use) and the School Version (for classrooms). [3] After The Learning Company acquired MECC, the game was rebranded as "Math Munchers". [4]

  6. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The original version of 24 is played with an ordinary deck of playing cards with all the face cards removed. The aces are taken to have the value 1 and the basic game proceeds by having 4 cards dealt and the first player that can achieve the number 24 exactly using only allowed operations (addition, subtraction, multiplication, division, and parentheses) wins the hand.

  7. Math for the Real World - Wikipedia

    en.wikipedia.org/wiki/Math_For_The_Real_World

    Math For The Real World is a 1997 educational video game published by Davidson and Associates and was intended to be the first in a "Real World" game series. [2] On June 30, 1998, Davidson merged with the large educational software company Knowledge Adventure, with the new business becoming the publisher of the game in association with Kaplan Inc.