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  2. Kerkythea - Wikipedia

    en.wikipedia.org/wiki/Kerkythea

    Sky lighting (Physical sky, SkySphere bitmap (normal or HDRI)) Supported textures Constant colors; Bitmaps (normal and HDRI) Procedurals (Perlin noise, marble, wood, windy, checker, wireframe, normal ramp, Fresnel ramp) Any weighted or multiplicative combination of the above; Supported features Bump mapping; Normal mapping; Clip mapping

  3. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance rendering and lighting simulation software which created the first file format to retain a high-dynamic-range image. HDRI languished for more than a decade, held back by limited computing power, storage, and ...

  4. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    HDRI stands for High dynamic range image and is a 360° image that is wrapped around a 3D model as an outdoor setting and uses the sun typically as a light source in the sky. The textures from the model can reflect the direct and ambient light and colors from the HDRI. [10]

  5. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    A cube texture indexes six texture maps from 0 to 5 in order Positive X, Negative X, Positive Y, Negative Y, Positive Z, Negative Z. [5] [6] The images are stored with the origin at the lower left of the image. The Positive X and Y faces must reverse the Z coordinate and the Negative Z face must negate the X coordinate.

  6. Bryce (software) - Wikipedia

    en.wikipedia.org/wiki/Bryce_(software)

    Bryce 7 was released in July 2010. New features include the Instancing Lab and advanced lighting. Updated features include the Daz Studio Bridge, the Sky Lab, clouds and HDRI. Bryce 7 is available in three versions, a limited free version, a standard version lacking the new features and a pro version with the new features. [15]

  7. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  8. HDRI - Wikipedia

    en.wikipedia.org/wiki/HDRI

    Download QR code; Print/export Download as PDF; Printable version; ... move to sidebar hide. HDRI may stand for: High dynamic range imaging; Hot direct reduced iron ...

  9. Image-based lighting - Wikipedia

    en.wikipedia.org/wiki/Image-based_lighting

    Image-based lighting (IBL) is a 3D rendering technique which involves capturing an omnidirectional representation of real-world light information as an image, typically using a 360° camera.