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  2. Social network game - Wikipedia

    en.wikipedia.org/wiki/Social_network_game

    community, as one of the most distinct features of social video games is in leveraging the player's social network. Quests or game goals may only be possible if a player "shares" with friends connected by the social network hosting the game or gets them to play, as well as "neighbors" or "allies".

  3. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Shapiro states that "the net (Online Gaming Communities) allows individuals to extend their social network in a novel way, to communicate and share life experiences with people regardless of where they live and form online relationships". [9] Thus, such online communities satisfy a genuine need for affiliation with like-minded others.

  4. Online community - Wikipedia

    en.wikipedia.org/wiki/Online_community

    The growing popularity of social networks where a user using their real name is the norm also brings a new challenge with one survey of 2,303 managers finding 37% investigated candidates social media activity during the hiring process [108] with a study showing 1 in 10 job application rejections for those aged 16 to 34 could be due to social ...

  5. Internet culture - Wikipedia

    en.wikipedia.org/wiki/Internet_culture

    Internet culture is a quasi-underground culture developed and maintained among frequent and active users of the Internet (also known as netizens) who primarily communicate with one another as members of online communities; that is, a culture whose influence is "mediated by computer screens" and information communication technology, [1]: 63 specifically the Internet.

  6. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    Research indicates that livestreaming can effectively stimulate both gaming and spending among viewers. A study has shown that watching esports events provides viewers with a sense of escapism, social interaction, and enjoyment, which can lead to increased gaming activity and higher expenditure on in-game purchases. [13]

  7. Social media - Wikipedia

    en.wikipedia.org/wiki/Social_media

    Social media allows for mass cultural exchange and intercultural communication, despite different ways of communicating in various cultures. [226] Social media has affected the way youth communicate, by introducing new forms of language. [227] Novel acronyms save time, as illustrated by "LOL", which is the ubiquitous shortcut for "laugh out loud".

  8. List of social gaming networks - Wikipedia

    en.wikipedia.org/wiki/List_of_social_gaming_networks

    Name Platforms Date launched Monthly active users Game Center: Mobile (iOS) September 8, 2010: Gameloft Live: Mobile 2008: Google Play Games: Mobile (Android)

  9. Fighting game community - Wikipedia

    en.wikipedia.org/wiki/Fighting_game_community

    The game Street Fighter II: The World Warrior was a huge success when it was released in 1991 and is regarded as one of the most influential video games of all time. [1] [2] [3] It refined and popularized the fighting game genre and introduced many now-staples of the genre, such as combos and character selection but most notably, it allowed players to directly compete by fighting against each ...