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Sage has released information regarding hundreds of Fakemon, and features an original map and plot. [8] Sage has an active fanbase, with a Wiki containing all information on the game as it is released. [8] The game's high quality has been considered to be a reason for the strong fan following. [8] [73] Pokémon Showdown: October 2011 [74]
Customizable world map. [9] Core Keeper: 2022 Pugstorm: Explorable underground world [10] Crypt of the NecroDancer: 2015 Brace Yourself Games 2D grid-based top-down dungeons with halls and rooms [11] [12] [13] with randomly placed enemies and items. [14] Deep Rock Galactic: 2018 Ghost Ship Games: Cave systems separated into rooms and tunnels by ...
Debug complex applications. View stack traces. Release history. 2013-October-21 : FusionDebug version 3.6 [1] 2010-November-09 : FusionDebug version 3.5 [2]
Parts of Baldur's Gate II: Shadows of Amn and Baldur's Gate 3 take place in the Underdark, [11] [12] and Icewind Dale II featured journeys through the Underdark. An expansion pack based on the Underdark setting was released for the Neverwinter Nights game series, titled Neverwinter Nights: Hordes of the Underdark.
The latter segments of the campaign, including the D-series and module Q1, are set in a vast network of caverns and tunnels called the Underdark. The entire campaign was eventually combined into a supermodule GDQ1-7 Queen of the Spiders. Descent into the Depths of the Earth was the basis for a 2000 novel of the same title by Paul Kidd. [17]
Night Below is a boxed set that includes three 64-page books ("Book I: The Evils of Haranshire", "Book II: Perils of the Underdark", and "Book III: The Sunless Sea"), 26 photocopyable player handouts on 16 sheets, an eight-page Monstrous Compendium supplement, eight referee reference cards, three double-sided full-color maps with tactical maps on the reverse suitable for use with miniatures.
When asked how the designers dealt sorting through years' worth of publications on the Underdark to create a more definitive sourcebook, Jeff Quick responded: "I was the editor of Eric Boyd's exhaustively detailed 2nd edition sourcebook, Drizzt Do'Urden's Guide to the Underdark. Eric, as Forgotten Realms fans know, is a detail nut.
The map was creative as hell but, when navigated, arduous to wrap D&D’s ruleset around. All of these plot hooks, role-playing cues and environmental prompts were overwhelming—stifling, even. [...] The content of Out of the Abyss’s first chapter was enticing, but the mass of it was paralyzing. My players couldn’t discern an entry point ...