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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Additionally, axis–angle extraction presents additional difficulties. The angle can be restricted to be from 0° to 180°, but angles are formally ambiguous by multiples of 360°. When the angle is zero, the axis is undefined. When the angle is 180°, the matrix becomes symmetric, which has implications in extracting the axis.

  3. Template:Transform-rotate/doc - Wikipedia

    en.wikipedia.org/wiki/Template:Transform-rotate/doc

    No description. Template parameters Parameter Description Type Status Rotation angle 1 Positive degrees rotate right, negative values rotate left Default 0 Number optional CSS display display no description Default inline-block String optional See also: {{ Rotate text }} {{ MirrorH }}

  4. Template:HD/rotate - Wikipedia

    en.wikipedia.org/wiki/Template:HD/rotate

    If you don't have any of those abilities, then you can add {{Cleanup image|rotate 90 degrees clockwise}}, {{Cleanup image|rotate 90 degrees anticlockwise}}, or {{Cleanup image|rotate 180 degrees}} to the top of the file description page. You can also place a request on the Help Desk. {{subst:HD/rotate}} Editing without logging in:

  5. Category : Formula One formatting and function templates

    en.wikipedia.org/wiki/Category:Formula_One...

    If the template has a separate documentation page (usually called "Template:template name/doc"), add [[Category:Formula One formatting and function templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Formula One formatting and function templates]]</noinclude>

  6. Rotation - Wikipedia

    en.wikipedia.org/wiki/Rotation

    The corresponding rotation axis must be defined to point in a direction that limits the rotation angle to not exceed 180 degrees. (This can always be done because any rotation of more than 180 degrees about an axis m {\displaystyle m} can always be written as a rotation having 0 ≤ α ≤ 180 ∘ {\displaystyle 0\leq \alpha \leq 180^{\circ ...

  7. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...

  8. Euler–Rodrigues formula - Wikipedia

    en.wikipedia.org/wiki/Euler–Rodrigues_formula

    Rotation is given by ′ (′ + ′ + ′) = † = (+ +) (+ + +), which it can be confirmed by multiplying out gives the Euler–Rodrigues formula as stated above. Thus, the Euler parameters are the real and imaginary coordinates in an SU(2) matrix corresponding to an element of the spin group Spin(3), which maps by a double cover mapping to a ...

  9. Template:Rotate text/doc - Wikipedia

    en.wikipedia.org/wiki/Template:Rotate_text/doc

    No description. Template parameters Parameter Description Type Status Rotation angle clockwise degrees 1 no description Default 0 Number optional Text 2 no description Content optional Additional CSS styles style no description String optional See also {{ Transform-rotate }} {{ Vertical header }}