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Midtown Madness 2 is a 2000 open world racing video game for Windows. It is the sequel to 1999's Midtown Madness , developed by Angel Studios (now Rockstar San Diego) and published by Microsoft . Unlike its predecessor, which is entirely set in Chicago, it features two open worlds in which to race, fictional representations of San Francisco ...
This is a game where the player dodges cars on both sides of a narrow two-lane road. For every car successfully passed, one point is awarded. If the player hit a car on the road, the player loses all momentum and does not gain any points. Contrary to previous driving games where the player stood in front of the steering wheel, the player is seated.
Two-player versions followed with Midway's Wheels II and Taito's Speed Race Twin. [6] The game was a worldwide commercial success. Speed Race was a hit in Japan, establishing 100 yen per play as the standard for arcade games there, while Wheels and Wheels II sold 10,000 arcade cabinets in the United States to become the best-selling arcade game ...
Darkwind: War on Wheels is a turn-based racing and vehicle combat massively multiplayer online game for Microsoft Windows and Mac OS X by Irish developer Sam Redfern. It is inspired by the tabletop game Car Wars and the Mad Max movies, but set in an original universe.
Year Name Platforms Style 2005: 187 Ride or Die: PS2, Xbox: 2017: All-Star Fruit Racing: Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch: Kart racing
Downtown Run, known in North America as City Racer, is a vehicular combat racing game developed by Ubi Soft Bucharest and published in 2003 for PlayStation 2, Microsoft Windows, GameCube, and mobile phones. [1] The game features many different cars, game modes and tracks.
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Combat Cars received average reviews upon release.Mean Machines Sega described the game as "unexpectedly addictive" and enjoyable due to its variety of tracks and two-player mode, but found the game's graphics to be "competent but unsurprising", the cars to have "lacklustre special powers", and critiqued the lack of track customisation or editing. [4]