When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Consequences (game) - Wikipedia

    en.wikipedia.org/wiki/Consequences_(game)

    Consequences is an old parlour game in a similar vein to the Surrealist game exquisite corpse and Mad Libs. [1]Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story.

  3. Types of fiction with multiple endings - Wikipedia

    en.wikipedia.org/wiki/Types_of_fiction_with...

    These games are usually adventure or storytelling games whose ending or sometimes even entire story changes depending on the player's active, in the form of dialogue options, or passive choices, such as games with moral systems. Examples of choice-driven games that feature multiple endings: Life Is Strange, which includes two canon endings.

  4. Exquisite corpse - Wikipedia

    en.wikipedia.org/wiki/Exquisite_corpse

    Later the game was adapted to drawing and collage, in a version called picture consequences, with portions of a person replacing the written sentence fragments of the original. [9] The person is traditionally drawn in four steps: The head, the torso, the legs and the feet with the paper folded after each portion so that later participants ...

  5. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.

  6. Parlour game - Wikipedia

    en.wikipedia.org/wiki/Parlour_game

    A game of "Questions and Commands" depicted by James Gillray, 1788. A parlour or parlor game is a group game played indoors, named so as they were often played in a parlour. These games were extremely popular among the upper and middle classes in the United Kingdom and in the United States during the Victorian era.

  7. Mad Libs - Wikipedia

    en.wikipedia.org/wiki/Mad_Libs

    The cover of the first Stern and Price Mad Libs book Mad Libs is a word game created by Leonard Stern and Roger Price. It consists of one player prompting others for a list of words to substitute for blanks in a story before reading aloud. The game is frequently played as a party game or as a pastime. It can be categorized as a phrasal template game. The game was invented in the United States ...

  8. Rejection Therapy - Wikipedia

    en.wikipedia.org/wiki/Rejection_therapy

    The player can attempt any kind of social rejection, or try a suggestion from one of the Rejection Therapy suggestion cards available. The game can be played for any length of time, although many undertake the 30-Day Challenge. [1] The purpose of playing the game is to overcome the fear of rejection through controlled, forced exposure.

  9. Volunteer's dilemma - Wikipedia

    en.wikipedia.org/wiki/Volunteer's_dilemma

    The volunteer's dilemma is a game that models a situation in which each player can either make a small sacrifice that benefits everybody, or instead wait in hope of benefiting from someone else's sacrifice. One example is a scenario in which the electricity supply has failed for an entire neighborhood.