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  2. Register allocation - Wikipedia

    en.wikipedia.org/wiki/Register_allocation

    Register (keyword), the hint in C and C++ for a variable to be placed in a register. Sethi–Ullman algorithm, an algorithm to produce the most efficient register allocation for evaluating a single expression when the number of registers required to evaluate the expression exceeds the number of available registers.

  3. Stack (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Stack_(abstract_data_type)

    Similarly to a stack of plates, adding or removing is only practical at the top. Simple representation of a stack runtime with push and pop operations.. In computer science, a stack is an abstract data type that serves as a collection of elements with two main operations:

  4. x86 calling conventions - Wikipedia

    en.wikipedia.org/wiki/X86_calling_conventions

    The scheme allows for larger vector types (float, double, __m128, __m256) to be passed in registers as opposed to on the stack. [ 10 ] For IA-32 and x64 code, __vectorcall is similar to __fastcall and the original x64 calling conventions respectively, but extends them to support passing vector arguments using SIMD registers.

  5. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    When a function executes, it may add some of its local state data to the top of the stack; when the function exits it is responsible for removing that data from the stack. At a minimum, a thread's stack is used to store the location of a return address provided by the caller in order to allow return statements to return to the correct location.

  6. Stack machine - Wikipedia

    en.wikipedia.org/wiki/Stack_machine

    Typical Java interpreters do not buffer the top-of-stack this way, however, because the program and stack have a mix of short and wide data values. If the hardwired stack machine has 2 or more top-stack registers, or a register file, then all memory access is avoided in this example and there is only 1 data cache cycle.

  7. Stack-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Stack-oriented_programming

    Stack-based algorithms manipulate data by popping data from and pushing data to the stack. Operators govern how the stack manipulates data. To emphasize the effect of a statement, a comment is often used showing the top of the stack before and after the statement; this is known as the stack effect diagram.

  8. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff.

  9. Stack trace - Wikipedia

    en.wikipedia.org/wiki/Stack_trace

    In computing, a stack trace (also called stack backtrace [1] or stack traceback [2]) is a report of the active stack frames at a certain point in time during the execution of a program. When a program is run, memory is often dynamically allocated in two places: the stack and the heap. Memory is continuously allocated on a stack but not on a ...