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Does every single paragraph about a video game have to be cited? When describing a game’s gameplay, characters, levels, story, etc., do you need to cite the video game every time? Inter qwark talk contribs 22:47, 16 June 2018 (UTC) Ideally don't cite the video game and use independent sources.
Template parameters [Edit template data] Parameter Description Type Status Title title Title of the video game String required Developer developer Developer of the game String required Publisher publisher Publisher, if applicable to translation/edition; omit if identical to developer String optional Platform platform Platform, if applicable to the reference. (If citing something that is the ...
KnightCite is a web based citation generator hosted by the Calvin University Hekman Library that formats bibliographic information per academic standards for use in research papers and scholarly works. [1] It has become a popular tool among high school and college students seeking help formatting bibliographies and citations.
It also can generate citations for certain major news websites (e.g., The New York Times) and the Wayback Machine. Citoid : A tool built into both Visual Editor and source editor that attempts to build a full citation based on a URL.
APA style (also known as APA format) is a writing style and format for academic documents such as scholarly journal articles and books. It is commonly used for citing sources within the field of behavioral and social sciences , including sociology, education, nursing, criminal justice, anthropology, and psychology.
The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California, by McGraw-Hill/Osborne Media in 1984.
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Scott Miller (born 1961) is an American video game designer, programmer, and entrepreneur best known for founding Apogee Software (which later became 3D Realms) in 1987. . Starting with the Kroz series for MS-DOS from that year, Miller pioneered the concept of giving away the first game in a trilogy—distributed freely as shareware—with the opportunity to purchase the remaining two episode
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