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Stardew Valley is a 2016 farm life simulation role-playing video game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm in a place known as "Stardew Valley". The game was originally released for Windows in February 2016 before being ported to other platforms.
Sun Haven is a pixel art farm sim video game where players can farm, fish, mine and romance NPCs, similar to Stardew Valley and My Time at Sandrock. Players start off with a cutscene with Lynn, and then move on to the train. A blackout then occurs on board the train with all the lights going out.
Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.
Emily Price of PC Gamer said that the game included aspects ripped from Stardew Valley and hoped that the game will stop importing elements from Stardew Valley and instead begin "doing its own thing". [24] Nolan felt that the game's farming, mining, combat, and fishing aspects were superior to those in Stardew Valley. [3]
In 2020, Barone announced that he was working on several new games, with one of them set in the Stardew Valley universe. [19] On August 15, 2020, the orchestral album Symphonic Tale: The Place I Truly Belong (Music from Stardew Valley) directed by Kentaro Sato and performed by the Budapest Symphony Orchestra was released. [20]
Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.