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Stardew Valley is a 2016 farm life simulation role-playing video game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm in a place known as "Stardew Valley". The game was originally released for Windows in February 2016 before being ported to other platforms.
Coral Island is a 2023 farm life sim developed by Stairway Games and published by Humble Games. Its gameplay takes place on a tropical island and contains features similar to other farm sims such as Stardew Valley. The game was a huge success on Kickstarter, reaching its initial goal within 36 hours.
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In 2020, Barone announced that he was working on several new games, with one of them set in the Stardew Valley universe. [19] On August 15, 2020, the orchestral album Symphonic Tale: The Place I Truly Belong (Music from Stardew Valley) directed by Kentaro Sato and performed by the Budapest Symphony Orchestra was released. [20]
Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.
The game features conventional aspects of farm life games as well as combat and magic. The development of the game began in 2019. It was highly influenced by the games Harvest Moon, Rune Factory, and Stardew Valley, as well as the anime Sailor Moon. Upon its early access release, the game received praise for its writing, characters, mechanics ...
Stardew Valley: The Board Game is a board game based on the video game Stardew Valley, designed by Eric Barone and Cole Medeiros and published by ConcernedApe. Released in 2021, the game follows the plot of the video game. It is a cooperative game that allows up to four players, including the option to play alone.
These life simulation games deemphasize the business and management elements though the player often still needs to make decisions on purchases and how they manage their time in game to be successful. Examples of such games include The Sims series, the Story of Seasons series, the Animal Crossing series, and Stardew Valley.