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New technology, primarily computer systems and computer technology, have enabled a new class of interactive art. [15] Examples of such interactive art are installation art, interactive architecture, interactive film, and interactive storytelling. Since there is a presumed participant or agent in interactivity, interactive art has a deep ...
Wands, Bruce Art of the Digital Age, Thames and Hudson 2006, pp. 89, 139, ISBN 0500286299 | ISBN 978-0500286296; Weibel, Peter and Shaw, Jeffrey, Future Cinema, MIT Press 2003, pp. 472,572-581, ISBN 0-262-69286-4; Wilson, Steve Information Arts: Intersections of Art, Science, and Technology ISBN 0-262-23209-X
The game has been displayed in art exhibits including the 2010 "Game (Life): Video Games in Contemporary Art" exhibit at The Firehouse Gallery, [39] the Smithsonian's 2012 The Art of Video Games, and the 2012 Game Masters. Flywrench [84] [85] (2009, Mark Essen, PC) - A vector-based game that was shown as an exhibit in New York's New Museum.
Digital art such as moving images, multimedia, interactive programs, and computer-generated art has different properties than physical artwork such as oil paintings and sculptures. Unlike analog technologies, a digital file can be recopied onto a new medium without any deterioration of content.
Pages in category "Interactive art" The following 45 pages are in this category, out of 45 total. This list may not reflect recent changes. ...
An art game (or arthouse game) [2] is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game.The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. [3]
Noah Wardrip-Fruin's "Screen" (2003) is an example of interactive digital installation art which makes use of a Cave Automatic Virtual Environment to create an interactive experience. [37] Scott Snibbe 's "Boundary Functions" is an example of augmented reality digital installation art, which response to people who enter the installation by ...
Popper shows that contemporary virtual art is a further refinement of the technological art of the late twentieth century and also a departure from it. What is new about this new media art , he argues, is its humanization of technology, its emphasis on interactivity , its philosophical investigation of the real and the virtual , and its ...